I'm hitting a production breaking bug and the solution seems elusive, but tantalisingly close.
That odd thing is, the app runs on the simulator if I run from Xcode (With the play button), but when I run react-native run-ios it brings up the simulator and shows the splash screen, but then immediately fails out, with little to go on in the logs. I suspect something is not getting included when the app is run from command line that is included when run from xcode.
Can anyone with a better understanding of ios dev suggest any pointers?