Im using loop
to run animation infinitely but i want to run animation with a delay each time. the delay
inside the animation just runs in the first time and not for further animation running.
Code:
Animated.loop( Animated.timing(this.state.spinValue, { toValue: 1, duration: 3000, useNativeDriver: true, delay: 2500 }) ).start()
what i want is to run animation, then wait 2500ms, then run again.
whats happening is animation first start takes 2500ms delay but further loop doesn't have that 2500ms delay